[unknown version origin] Shutters are open in rooms before enemies are killed
- King Aquamentus
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- Joined: Sun Feb 09, 2020 10:57 pm
[unknown version origin] Shutters are open in rooms before enemies are killed
I unfortunately have no clue where this originated as I'm discovering it in 2.55 Alpha 60, but a dungeon room with enemies and shutter doors will have the shutters already open when you enter the room, regardless of enemies. You can walk in and out of the doorway with no problem, and when you *do* kill all enemies, the shutter sound will play (it does not play when you first enter the room, nor does the shutter "open" upon Link entering the room - it's just always open even while scrolling into the room.)
- Venrob
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Re: [unknown version origin] Shutters are open in rooms before enemies are killed
What version
ZC Dev since Sept 2018
- King Aquamentus
- Posts: 16
- Joined: Sun Feb 09, 2020 10:57 pm
Re: [unknown version origin] Shutters are open in rooms before enemies are killed
I am playing this now on 2.55 alpha 60. I couldn't tell you if it started there.
- Venrob
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Re: [unknown version origin] Shutters are open in rooms before enemies are killed
Closing; we resolved this on discord. User error; dmap was not NES Dungeon.
ZC Dev since Sept 2018