Search found 67 matches
- Thu Dec 31, 2020 12:59 pm
- Forum: Development
- Topic: Need Help Assembling List of Enemy GFX
- Replies: 0
- Views: 316
Need Help Assembling List of Enemy GFX
We have already PAID for an artist to create gfx artists for the open tileset. He has requested a list of every enemy with notes on every frame of animation required. I am severely overloaded and have been for months, and if you feel up to helping us make a list of normal/classic gfx for enemies tha...
- Thu Dec 31, 2020 12:45 pm
- Forum: Development
- Topic: Enemy Assets List Help Needed
- Replies: 0
- Views: 290
Enemy Assets List Help Needed
We have already PAID for an artist to create gfx artists for the open tileset. He has requested a list of every enemy with notes on every frame of animation required. I am severely overloaded and have been for months, and if you feel up to helping us make a list of normal/classic gfx for enemies tha...
- Thu Dec 31, 2020 11:36 am
- Forum: Zelda no Densetsu (General)
- Topic: BS Zelda no Dendetsu Timer Technical Inquiry
- Replies: 0
- Views: 272
BS Zelda no Dendetsu Timer Technical Inquiry
The present max time in ZC is 99:05:54. The time concept was added to ZC around the same period as adding BS Zelda no Densetsu features, and ere we change this as a whole to allow more logged time (for randomisers and Metroidvania quests that need it), I want to ask if anyone knows if this is the le...
- Sat Dec 26, 2020 3:37 pm
- Forum: Bug Reports
- Topic: [ZC 2.55 A 80 P +] Wand Bug Back
- Replies: 3
- Views: 855
Re: [ZC 2.55 A 80 P +] Wand Bug Back
It also loads 32 as the default sound for the magic book, which is wrong: It should be 16. This may either be in qst.dat as an incorrect default, or be forced by qst.cpp. I fixed the bug in Link.cpp where the sound for the wand is generated, and added a flag with a numeric attribute, to the book, to...
- Mon Nov 30, 2020 1:24 pm
- Forum: Builds and Releases
- Topic: Zelda Classic 2.53.1, Beta 55
- Replies: 0
- Views: 305
Zelda Classic 2.53.1, Beta 55
To coincide with the 20th Anniversary, 6th Quest Contest , ( Discord Server ) we're working on the next maintenance release of Zelda Classic 2.53.1 . If you are interested, you can download the latest contest build here . The quest that wins the contest will be included in the final build of ZC 2.5...
- Mon Nov 30, 2020 1:07 pm
- Forum: Builds and Releases
- Topic: ZC 2.55 (AEternal) Alpha 85
- Replies: 0
- Views: 186
ZC 2.55 (AEternal) Alpha 85
Zelda Classic AEternal, v2.55, Alpha 85 (Win32, 106MB) Changelog for 2.55 on GitHub . Expo Module | Demo Module | PhantomMenace Module Overview Major Features and Fixes Updated Allegro to v4.4.4. Fixed the bug where Link's spin attack animation is misused when he falls into pits if he is holding a ...
- Mon Nov 30, 2020 12:49 pm
- Forum: OpenZC General
- Topic: Fixed Server Issues
- Replies: 0
- Views: 306
Fixed Server Issues
It seems that someone at the host meddled with our droplet. I went in and re-applied fixes, so we are again stable. (We do however, still reboot every day at midnight GMT.) I also updated some other system components in the process, and re-fixed FTP. My apologies for the downtime, but I had nothing ...
- Mon Nov 30, 2020 12:46 pm
- Forum: Development
- Topic: 2.55 OnShutter Script
- Replies: 4
- Views: 2545
Re: 2.55 OnShutter Script
On topic, a combo script should work for this. If your shutter opening combo runs a script, it could also run a sound. This would work for any kind of door, lockblock, and chest; or any combo++ event.
- Mon Nov 30, 2020 12:44 pm
- Forum: Development
- Topic: Notice: Updating Allegro to 4.4.4
- Replies: 2
- Views: 932
Re: Notice: Updating Allegro to 4.4.4
It looks like the most recent version of Allegro is 5.2.6. How well would that one work out? It wouldn't: Allegro 5 and Allegro 4 are entirely incompatible. The first digit defines the API. Allegro 4.4.4 is the latest of the AG4 API, 4.2.6 may be the latest for AG5. During the AG5 dev process, the ...
- Mon Nov 30, 2020 12:33 pm
- Forum: Feature Requests
- Topic: In-Engine Object Carrying
- Replies: 2
- Views: 526