Search found 44 matches

by ZoriaRPG
Sun Aug 09, 2020 3:23 pm
Forum: Openzc.org News and Announcements
Topic: SQL Errors Should Be Resolved
Replies: 1
Views: 73

Re: SQL Errors Should Be Resolved

Update on this issue: It turned out that we were running a mysql version that had an exploit allowing external unauthorised access to crash the database, so that instability was due to DoS attacks. If you are for any reason running mysql < 5.7.31, please update to 5.7.31 (or 8, if your software supp...
by ZoriaRPG
Mon Jul 27, 2020 7:57 pm
Forum: Openzc.org News and Announcements
Topic: SQL Errors Should Be Resolved
Replies: 1
Views: 73

SQL Errors Should Be Resolved

WarLord spent some time on the VM, allocating /SWAP and other resources, to prevent SQL from crashing. The general consensus is that phpBB is inefficient at SQL requests, which was eventually leading to mysql running out of resources, and crashing. With the combination of the daily reboot, the forum...
by ZoriaRPG
Mon Jul 27, 2020 7:21 pm
Forum: 6th Contest
Topic: [Overturned] Pending Disqualification Notice (Glenn's Quest)
Replies: 0
Views: 86

[Overturned] Pending Disqualification Notice (Glenn's Quest)

The entry for Glenn's quest is in a pending disqualified status on the following grounds: The quest cannot be completed. Level 9 (left side) uses DMap 9, but Level 9 (right side) uses DMap 10. The quest relies on killing bosses on the left side, and having them remain dead when you explore the righ...
by ZoriaRPG
Tue Jul 07, 2020 10:37 am
Forum: Builds and Releases
Topic: ZC 2.55 (AEternal) Alpha 74
Replies: 0
Views: 120

ZC 2.55 (AEternal) Alpha 74

Zelda Classic AEternal, v2.55, Alpha 74 (Win32, 101MB) Changelog for 2.55 on GitHub . Expo Module | Demo Module | PhantomMenace Module | Overview Fixes Fixed Link->Jump and Feather jump heights. Delete temporary script data that causes a leak if the user cancels out of a compilation Fix division by...
by ZoriaRPG
Sat Jun 13, 2020 1:47 am
Forum: OpenZC General
Topic: Server Auto-Reboots at Midnight, Daily, Local Time
Replies: 0
Views: 160

Server Auto-Reboots at Midnight, Daily, Local Time

Notice: To keep house on system resources, an to prevent SQL eventually locking up, I have set chron on the server to do a clean reboot every day at midnight, local server time. This will create approximately ten to twenty seconds of downtime during the restart sequence, but will prevent overall lon...
by ZoriaRPG
Wed Apr 22, 2020 12:19 pm
Forum: Bug Reports
Topic: [2.50.2] Sensitive Warps ignore "Combos Affect Midair Link" screen flag
Replies: 2
Views: 351

Re: [2.50.2] Sensitive Warps ignore "Combos Affect Midair Link" screen flag

If Link attempts to jump over a sensitive warp combo with the rocs feather, regardless of whether or not "combos affect midair link" is checked, he will still be warped by it. His actual sprite clears the pit (because it is raised on the simulated Z axis), but the portion containing his shadow cont...
by ZoriaRPG
Sun Apr 19, 2020 10:51 am
Forum: 6th Contest
Topic: Notice to Players Ranking the Quests
Replies: 0
Views: 477

Notice to Players Ranking the Quests

Notice to All Players NoScript Browser Extension, and Submitting the Form If you use the NoScript extension (or similar script blocking tools) for your web browser, you will need to permit the contest form to run its script, otherwise, when you fill out and submit it, it will fail and you will lose...
by ZoriaRPG
Sun Apr 19, 2020 10:48 am
Forum: Builds and Releases
Topic: Zelda Classic 2.53.1, Beta 46
Replies: 0
Views: 511

Zelda Classic 2.53.1, Beta 46

To coincide with the 20th Anniversary, 6th Quest Contest , ( Discord Server ) we're working on the next maintenance release of Zelda Classic 2.53.1 . If you are interested, you can download the latest contest build here . The quest that wins the contest will be included in the final build of ZC 2.5...
by ZoriaRPG
Sat Apr 18, 2020 9:42 pm
Forum: Pink
Topic: TO-Do List from February, 2016
Replies: 0
Views: 347

TO-Do List from February, 2016

This is a separate topic, detailing things that we plan to do, or that we would like to do/add into 2.xx in the future. users are welcome to respond to this, but we'd like to keep feature requests, and bug reports in their own threads. Italic listings are partially done. Bold listings are implement...
by ZoriaRPG
Sat Apr 18, 2020 9:21 pm
Forum: Pink
Topic: Block Sprites and Layer Draw Settings
Replies: 0
Views: 224

Block Sprites and Layer Draw Settings

ZoriaRPGToday at 10:15 PM I could probably add a global setting for the layer used to draw the block sprites. The issue is likely that they aren't rendered at the same time as layer draws. VenrobToday at 10:16 PM They probably could be MADE to be based on a setting ZoriaRPGToday at 10:16 PM Right Ve...